Wand of Spiritual Warfare (6th-Level Spell)Equipment 15
Source Pathfinder Lost Omens: The Grand Bazaar
Price 6,500 gp
Weight light
This wand juts from an ornate hilt like a short, wooden dagger blade.
Activate Cast a Spell
Frequency once per day, plus overcharge
Effect You cast Spiritual Weapon at 6th-level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune.
Craft Requirements Supply a casting of spiritual weapon of 6th-level.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
WandA wand contains a single spell which you can cast once per day.