🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Wand of Teeming Ghosts (3rd-Level Spell)Equipment 8


UncommonMagicalNecromancyWand
Source Pathfinder Adventure: The Slithering
Price 500 gp
Weight light

This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.


Activate Cast a Spell

Frequency once per day, plus overcharge


Effect You cast False Life at 3rd level. During the duration of the spell, wisps that resemble spirits flit around you as long as you have any temporary Hit Points from false life, and you can use the following action.


Activation Free Action envision

Trigger You successfully impart the Frightened 1 condition to a creature

Requirements You have temporary Hit Points


Effect You end false life and increase the creature's frightened condition value to 2.


Craft Requirements Supply a casting of False Life at 3rd level

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Wand

A wand contains a single spell which you can cast once per day.