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Wet Shock SnareConsumable 5


UncommonConsumableElectricityMechanicalSnareTrap
Source Pathfinder Lost Omens: The Grand Bazaar
Price 25 gp
Weight negligible

A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 basic reflex). On a critical failure, the current causes the creature to become Stunned 2. The eels are unharmed after use, but the mechanism is broken as usual for snares.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.