Wyrm DrinkerWeapon 17
Source Pathfinder #173: Doorway to the Red Star
Damage 1d4 Bludgeoning
Type Simple
Price 13,000 gp
Weight negligible
This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to Coerce, Make an Impression, Request, or Lie to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers).
Activate command, Interact
Frequency once per day
Effect Attempt a melee Strike with Wyrm Drinker. If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the target, the target is Drained 2, or Drained 4 on a critical hit.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from this list.
- 2nd Illusory Creature (Dragons only)
- 4th Reflective Scales
- 5th Summon Dragon
- 6th Dragon Form, Summon Dragon
- 7th Summon Dragon
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConjurationEffects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.