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Anima Invocation (Modified)Ritual 10


RareAbjurationRitual
Source Pathfinder Secrets of Magic
Cast 1 hour
Secondary Casters 4
Primary Check Occultism (Legendary)
Secondary Checks Arcana, Religion
Range 10 miles
Target Primary and Secondary Casters
Duration 1 day

When casting the modified version of the Anima Invocation, it instead draws upon the latent spiritual energies of sapient creatures within range of the spell without requiring their deaths, then uses this energy to bolster the connection between body and soul among all of the ritual's casters. This shift from an offensive effect to a defensive one results in a much less dangerous spell that helps to protect against Dahak.


Critical Success You gain full access to your own potential for 1 day. You gain resistance 10 to all damage and a +4 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the Ghost Touch rune and deal an additional 1d10 good damage. You are immune to the soul-draining effect within Alseta's Landing.

Success You tap into your own potential for 1 day. You gain resistance 5 to all damage and a +2 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional 1 good damage. You are immune to the soul-draining effect within Alseta's Landing.

Failure You are unable to tap into your own spiritual essence, but you still gain immunity to the soul-draining effect within Alseta's Landing.

Critical Failure You botch the ritual, damaging your own spiritual essence. You gain Doomed 1 or increase your doomed condition by 1 if you're already doomed. This doomed value decreases by 1 every week. This is a curse effect.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.