Animate RopeSpell 1
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Occult
Cast (somatic, verbal)
Range 100 feet
Target up to 50 feet of rope or a nonliving rope-like object
Duration sustained up to 1 minute
You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell.
- Bind (attack) The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.)
- Coil The Rope forms a tidy, coiled stack.
- Crawl The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.
- Knot The Rope ties a sturdy knot in itself.
- Loop The Rope forms a simple loop at one or both ends, or straightens itself back out.
- Tie The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.
- Undo The Rope undoes one of its knots, ties, or bindings.
Heightened (+2) The range increases by 50 feet, and you can animate 50 more feet of Rope.
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.