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Blood WardFocus 1


UncommonAbjurationHexWitch
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range 30 feet
Target 1 creature
Duration sustained up to 1 minute

You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.

Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead.

The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes.


Heightened (5th) The status bonus increases to +2.

Spell Effect: Blood Ward


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Hex

A hex is a type of focus spell a witch can cast.

Witch

This indicates abilities from the witch class.