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Construct MindscapeRitual 5


RareIllusion
Source Pathfinder Dark Archive
Cast 1 day
Cost precious clay, wood, or other modeling materials worth spell level × 20 gp
Secondary Casters 2
Primary Check Arcana or Occultism (master)
Secondary Checks Arcana or Occultism, Crafting
Duration 1 day

You create an entirely mental environment called an immersive mindscape. It can have any appearance you and the secondary casters imagine and hold in your minds as you execute the ritual. A mindscape is typically veiled, disguising its nature as a mental construct, but you can choose to make it overt. Even a veiled mindscape has some signs it's not a real place that can be revealed through close inspection or by spending a long time there. Most mindscapes are incapable of physically harming those inside. Even though the mindscape you create is limited in dimension, it appears to have a convincing environment around it, such as a sky and clouds.


Critical Success You create a mindscape approximately a half-mile in length and width, and 50 feet in height (large enough to contain a typical village). The GM might allow you to make it larger if it has little detail, such as a grassy plain. You and any secondary casters of your choice can enter it and you can leave a doorway that you and any creatures you designate can pass through.

Success As critical success, but the mindscape is approximately 25 feet in length, width, and height (like a modest house).

Failure You can't hold the image together and it falls apart.

Critical Failure Your secret desires horribly warp the mindscape into a distorted mirror of what you intended.


Heightened (6th) The duration is 1 week.

Heightened (9th) The duration is 1 year, and the area on a critical success is 1 mile in length and width.

Heightened (10th) The duration is unlimited, and the area on a critical success is 1 mile in length and width. The cost increases to 2,000 gp.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.