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Day's WeightSpell 3


Transmutation
Source Pathfinder Secrets of Magic
Traditions Arcane, Occult, Primal
Cast Two Actions (somatic, verbal)
Range 120 feet
Target 1 living creature
Duration 1 minute
Saving Throw Fortitude

You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is Fatigued and Enfeebled 1 for 1 round.

Failure The target is fatigued and enfeebled 1 for the duration.

Critical Failure The target is fatigued and Enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).


Heightened (6th) You can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.