Elemental GiftSpell 4
Source Pathfinder Secrets of Magic
Traditions Primal
Cast (somatic, verbal)
Range 30 feet
Target 1 willing creature
Duration 1 minute
An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
- Air The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus. Spell Effect: Elemental Gift (Air)
- Earth While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement. Spell Effect: Elemental Gift (Earth)
- Fire The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit. Spell Effect: Elemental Gift (Fire)
- Water The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed. Spell Effect: Elemental Gift (Water)
Heightened (8th) You can target up to 5 willing creatures.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.