Fear the SunSpell 2
Traditions Arcane, Divine, Occult, Primal
Cast (somatic, verbal)
Range 30 feet
Target 1 creature
Saving Throw Fortitude
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded, as it isn't acclimated to its newly acquired light blindness.
Heightened (6th) You can target up to 10 creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.