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Flesh to StoneSpell 6


Transmutation
Source Pathfinder Core Rulebook
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Range 120 feet
Target 1 creature made of flesh
Duration varies
Saving Throw Fortitude

You try to turn the target's flesh into stone. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is Slowed 1 for 1 round.

Failure The target is Slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the Slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from flesh to stone, the creature is permanently non-magically Petrified. The spell ends if the creature is Petrified or the Slowed condition is removed.

Critical Failure As failure, but the target is initially Slowed 2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.