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Morass of AgesSpell 4


TransmutationAura
Source Pathfinder Dark Archive
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Area 5-foot emanation
Duration sustained up to 1 minute
Saving Throw Fortitude

You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature makes this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet.


Critical Success The creature is unaffected.

Success Squares in the emanation are difficult terrain for the creature.

Failure Squares in the emanation are difficult terrain for the creature, and the creature is Slowed 1 when it starts its turn in the emanation.

Critical Failure As failure, plus the creature also becomes Restrained. The creature can attempt to Escape against your spell DC to remove the restrained condition.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Aura

An aura is an emanation that continually ebbs out from you, af ecting creatures within a certain radius. Aura can also refer to the magical signature of an item or a creature with a strong alignment.