Return To EssenceSpell 7
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Range 120 feet
Target one magically sealed or warded doorway or chest
You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Attempt a counteract check against the target spell or magical effect that wards or seals a doorway or chest, such as Lock, or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as Glyph of Warding. If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd level or lower.
Heightened (8th) You can restore an expended spell slot of 4th level or lower.
Heightened (9th) You can restore an expended spell slot of 5th level or lower.
Heightened (10th) You can restore an expended spell slot of 6th level or lower.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AbjurationEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.