Sculpt SoundSpell 3
Source Pathfinder Advanced Player's Guide
Traditions Occult
Cast (material, somatic)
Range touch
Target 1 creature or object
Duration 10 minutes
Saving Throw Will
You change the sounds made by a creature or object. Choose how you're altering the sounds when you Cast the Spell; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a Perception check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the Perception check. You can Dismiss the spell.
Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most auditory effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save.
Success The affected sound from the creature isn't altered.
Failure The affected sound from the creature is altered in the way you determine.
Critical Failure The affected sound from the creature is altered and the target becomes Stupefied 2 for 1 minute as it struggles with the disorienting effects of its altered sound.
Heightened (5th) You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IllusionEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.