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Temporal DistortionFocus 1


UncommonTransmutationCurseboundOracle
Source Pathfinder Dark Archive
Cast One Action (somatic, verbal)
Range 30 feet
Target 1 creature
Saving Throw Will

You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies.


Success The creature is unaffected.

Failure The creature is either Clumsy 1, Enfeebled 1, or Stupefied 1 for 4 rounds, depending on the result of the d4.

Critical Failure As failure, but the time warp is stronger, increasing the condition's effects but making it run its course faster. The condition's value is 3, and the condition lasts for 2 rounds.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Cursebound

Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.

Oracle

This indicates abilities from the oracle class.