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Verminous LureSpell 1


UncommonTransmutationOlfactory
Source Pathfinder #169: Kindled Magic
Traditions Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature or object
Duration 10 minutes
Saving Throw Will

Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.

Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the Command an Animal action. Animals with imprecise sense can use their scent as a precise sense against the target.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Olfactory

An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.