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Warding AggressionSpell 3


Abjuration
Source Pathfinder Secrets of Magic
Traditions Arcane, Divine, Primal
Cast Two Actions (somatic, verbal)
Duration up to 1 minute

You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.

Spell Effect: Warding Aggression (+3)

Spell Effect: Warding Aggression (+2)

Spell Effect: Warding Aggression (+1)


Critical Success You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration.

Success You gain a +2 status bonus to AC against the foe.

Failure You gain a +1 status bonus to AC against the foe.

Critical Failure You gain no additional effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.