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Water WalkSpell 2


Transmutation
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Primal
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature
Duration 10 minutes

The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.


Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.