Barbarian
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 12 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Strength
Initial Proficiencies
Saves
Expert in Perception
Trained in Reflex Saves
Expert in Will Saves
Expert in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Trained in Barbarian class DC
Armor
Trained in unarmored, light, and medium armor
Untrained in heavy armor
Skills
Trained in Athletics
Trained in a number of skills equal to 3 plus your intelligence modifier
Class Features
Level | Features |
1 | Ancestry Feat, Class Feat, Rage, Instinct |
2 | Class Feat, Skill Feat |
3 | General Feat, Skill Increase, Deny Advantage |
4 | Class Feat, Skill Feat |
5 | Ability Boost, Ancestry Feat, Skill Increase, Brutality |
6 | Class Feat, Skill Feat |
7 | General Feat, Skill Increase, Juggernaut, Weapon Specialization |
8 | Class Feat, Skill Feat |
9 | Ancestry Feat, Skill Increase, Raging Resistance, Lightning Reflexes |
10 | Ability Boost, Class Feat, Skill Feat |
11 | General Feat, Skill Increase, Mighty Rage |
12 | Class Feat, Skill Feat |
13 | Ancestry Feat, Skill Increase, Greater Juggernaut, Weapon Fury, Medium Armor Expertise |
14 | Class Feat, Skill Feat |
15 | Ability Boost, General Feat, Skill Increase, Indomitable Will, Greater Weapon Specialization |
16 | Class Feat, Skill Feat |
17 | Ancestry Feat, Skill Increase, Heightened Senses, Quick Rage |
18 | Class Feat, Skill Feat |
19 | General Feat, Skill Increase, Armor of Fury, Devastator |
20 | Ability Boost, Class Feat, Skill Feat |
Rage Feature 1
Requirements You aren't fatigued or raging.
Grants Effect: Rage
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:
- You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
- You take a -1 penalty to AC.
- You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.
Instinct Feature 1
You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via feats that list that instinct as a prerequisite. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage.
Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct's abilities and any feats that list your instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities.
Deny Advantage Feature 3
Barbarian Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Rogue As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Brutality Feature 5
Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.
Juggernaut Feature 7
Barbarian, Champion, Fighter, Inventor, Ranger Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Alchemist Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Magus Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Gunslinger Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Weapon Specialization Feature 7
Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.
You gain your instinct's specialization ability. See specific instincts for more information.
Raging Resistance Feature 9
Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.
See specific instincts for more information.
Lightning Reflexes Feature 3
Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.
Mighty Rage Feature 11
Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert.
You gain the Mighty Rage free action.
Greater Juggernaut Feature 13
You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take.
Weapon Fury Feature 13
Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.
Medium Armor Expertise Feature 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Indomitable Will Feature 15
Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Greater Weapon Specialization (Barbarian) Feature 15
The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
You gain a greater benefit from your instinct's specialization ability. See specific instincts for more information.
Heightened Senses Feature 17
Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.
Quick Rage Feature 17
You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.
Armor of Fury Feature 19
Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.
Devastator Feature 19
Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature's resistance to their physical damage.