Aasimar Feats
Angelkin Feat 1
Source Pathfinder Advanced Player's Guide
You descend from an angel-a winged messenger from Nirvana or one of the other celestial realms-which gives you a knack for cultures and languages.
You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the Multilingual skill feat.
Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Eyes Feat 1
Source Pathfinder Advanced Player's Guide
Prerequisites low-light vision
You can see through darkness. You gain Darkvision.
Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Lore Feat 1
Source Pathfinder Advanced Player's Guide
You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.
You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also become trained in a Lore skill related to the celestial realm from which you trace your lineage (usually Elysium Lore, Heaven Lore, or Nirvana Lore).
Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Emberkin Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
A peri's roaring spirit burns in your soul. Peris engage in constant struggle to right the wrongs of their fallen forebears, and that struggle has been passed on to you. You have a direct impulse to right wrongs and better the world.
You gain a +1 circumstance bonus to saving throws against fire effects, and your perception is unaffected by non-magical flames, fog and smoke.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Halo Feat 1
Source Pathfinder Advanced Player's Guide
You are surrounded by a halo of light and goodness at all times.
Your halo sheds light with the effects of a divine Light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.
You can suppress or reestablish the halo with a single action, which has the concentrate trait.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Idyllkin Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
Your wild, unique features betray your agathion birthright. Serene celestials from the plane of Nirvana, agathions seek the peaceful path, ensuring a better world for all to coexist. Your halcyon demeanor leads you to search for peaceful resolution to conflict.
You gain the trained proficiency rank in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You know the Sylvan language and gain the Natural Medicine skill feat.
Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Lawbringer Feat 1
Source Pathfinder Advanced Player's Guide
You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you.
You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Musetouched Feat 1
Source Pathfinder Advanced Player's Guide
Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium.
You gain a +1 circumstance bonus to Escape. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Plumekith Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. You only take half the normal damage from falling and gain a +2 circumstance bonus to saving throws against effects with the air trait.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Blessed Blood (Aasimar) Feat 5
Source Pathfinder Advanced Player's Guide
Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of Holy Water.
Whenever a fiend, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage.
You gain a +4 circumstance bonus to Crafting checks to Craft Holy Water using your own blood as one of the ingredients.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Resistance Feat 5
Source Pathfinder Advanced Player's Guide
Your growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.
Though you can choose any of these energy damage types, the damage type typically matches a celestial associated with your bloodline. For instance, an angelkin might choose resistance to cold or fire with a cassisian forebear, resistance to fire with a balisse forebear, or resistance to sonic with a choral forebear.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Empyreal Blessing Feat 5
Source Pathfinder Advanced Player's Guide
You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast Bless once per day as a 1st-level divine innate spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Garuda's Squall Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Plumekith
Garudas' marksmanship and magic are second nature to you. Whenever you critically hit using a bow, you apply the weapon's critical specialization effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Healer's Halo Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Halo
Trigger You or allies within 30 feet recover Hit Points while your Halo is active.
Your halo can enhance positive energy. Creatures who have recovered Hit Points from a positive healing effect recover an additional 1d6 Hit Points. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Tranquil Sanctuary Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Idyllkin
Whenever possible, you follow the serene path and encourage others to do the same. You can cast Sanctuary once per day as a 1st-level divine innate spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Agathion Magic Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Idyllkin
The harmonious magic of Nirvana flows through you. You can cast Animal Form and Calm Emotions each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Angelic Magic Feat 9
Source Pathfinder Advanced Player's Guide
Prerequisites Angelkin
You can tap into the magic of angels that runs through your blood. You can cast Humanoid Form and Remove Fear each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Archon Magic Feat 9
Source Pathfinder Advanced Player's Guide
Prerequisites Lawbringer
You can tap into the heavenly magic that is your birthright. You can cast Continual Flame and Shield Other each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Azata Magic Feat 9
Source Pathfinder Advanced Player's Guide
Prerequisites Musetouched
Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. You can cast Glitterdust and Remove Paralysis each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Call of Elysium Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Musetouched
The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.
Your Speed increases by 5 feet; the Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).
Allies who begin their turn in combat adjacent to you gain a +5-foot status bonus to their Speed for the round.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Wings Feat 9
Source Pathfinder Advanced Player's Guide
Frequency once per day
With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.
Effect: Celestial Wings
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
Divine Countermeasures Feat 9
Source Pathfinder Advanced Player's Guide
You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Garuda Magic Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Plumekith
You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. You can cast Blur and See Invisibility each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Peri Magic Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Emberkin
The shimmering embers of the righteous peris crackle at your fingertips. You can cast Glitterdust and Status each once per day as 2nd-level divine innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Aasimar's Mercy Feat 13
Source Pathfinder Advanced Player's Guide
Your celestial powers allow you to remove lesser afflictions with ease.
Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: Remove Curse, Remove Disease, and Neutralize Poison.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Strikes Feat 13
Source Pathfinder Advanced Player's Guide
Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal 1 additional good damage and have the good and magical traits.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Enforced Order Feat 13
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Lawbringer
You never fail to strike down the ever-expanding reaches of chaos. All your weapon and unarmed Strikes deal 1 additional lawful damage and have the lawful and magical traits.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Flame Jump Feat 13
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Emberkin
Frequency once per day
Your peri lineage has opened your mind to fire's raw, purging essence.
You can spend 1 minute in focused preparation, then enter a fire your size or larger to instantly teleport to any fire that is your size or larger up to 5 miles away. You take no damage from entering or exiting fires when using this ability. Once you enter the fire, you instantly know the rough locations of other large fires within range and can exit from the original fire, if you prefer.
You can't carry extradimensional spaces with you when you teleport; if you attempt to do so, the activity fails.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
ExplorationAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.
Summon Celestial Kin Feat 13
Source Pathfinder Advanced Player's Guide
Prerequisites any aasimar lineage feat
You have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast Summon Celestial as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are angelkin.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Truespeech Feat 13
Prerequisites Angelkin
It is paramount that you are understood and you understand others; language need not impede your message.
You can cast Tongues as a 5th-level divine innate spell once per day on yourself only.
You gain a +1 status bonus to Diplomacy checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AasimarA creature with this trait is a member of the aasimar ancestry.
Celestial Word Feat 17
Source Pathfinder Advanced Player's Guide
You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast Divine Decree as a 7th-level divine innate spell.
You must choose good for the spell's alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Eternal Wings (Aasimar) Feat 17
Source Pathfinder Advanced Player's Guide
Prerequisites Celestial Wings
Your wings are now a permanent part of your body. You gain the effects of Celestial Wings at all times, rather than just once per day for 10 minutes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
Radiate Glory Feat 17
Source Pathfinder Lost Omens: Ancestry Guide
Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.
Any creature that can see you while you Radiate Glory must attempt a will saving throw against your class or spell DC, whichever is higher. The creature then becomes temporarily immune to this effect for 24 hours.
Critical Success The creature is unaffected.
Success You are Concealed to the creature for 1 round by the shining light, but can't use this concealment to Hide, as normal for when your location is obvious.
Failure As success, except you are concealed to the creature while your glory radiates.
Critical Failure You are Hidden to the creature while your glory radiates, lost amid the radiant corona of your presence. Your general position is still obvious, so you can't use this to Sneak.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AasimarA creature with this trait is a member of the aasimar ancestry.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.