Fighter
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 10 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Dexterity or Strength
Initial Proficiencies
Saves
Expert in Perception
Expert in Reflex Saves
Trained in Will Saves
Expert in Fortitude Saves
Weapons
Expert in unarmed attacks
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons
Trained in Fighter class DC
Armor
Trained in all armor
Skills
Trained in your choice of Acrobatics or Athletics
Trained in a number of skills equal to 3 plus your intelligence modifier
Class Features
Level | Features |
1 | Ancestry Feat, Class Feat, Attack of Opportunity, Shield Block |
2 | Class Feat, Skill Feat |
3 | General Feat, Skill Increase, Bravery |
4 | Class Feat, Skill Feat |
5 | Ability Boost, Ancestry Feat, Skill Increase, Fighter Weapon Mastery |
6 | Class Feat, Skill Feat |
7 | General Feat, Skill Increase, Weapon Specialization, Battlefield Surveyor |
8 | Class Feat, Skill Feat |
9 | Ancestry Feat, Skill Increase, Juggernaut, Combat Flexibility |
10 | Ability Boost, Class Feat, Skill Feat |
11 | General Feat, Skill Increase, Fighter Expertise, Armor Expertise |
12 | Class Feat, Skill Feat |
13 | Ancestry Feat, Skill Increase, Weapon Legend |
14 | Class Feat, Skill Feat |
15 | Ability Boost, General Feat, Skill Increase, Greater Weapon Specialization, Improved Flexibility, Evasion |
16 | Class Feat, Skill Feat |
17 | Ancestry Feat, Skill Increase, Armor Mastery |
18 | Class Feat, Skill Feat |
19 | General Feat, Skill Increase, Versatile Legend |
20 | Ability Boost, Class Feat, Skill Feat |
Attack of Opportunity Feature 1
Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.
Shield Block Feature 1
You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.
Bravery Feature 3
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
Fighter Weapon Mastery Feature 5
Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attack in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons for which you have master proficiency.
Weapon Specialization Feature 7
Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.
You gain your instinct's specialization ability. See specific instincts for more information.
Battlefield Surveyor Feature 7
Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.
Juggernaut Feature 7
Barbarian, Champion, Fighter, Inventor, Ranger Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Alchemist Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Magus Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Gunslinger Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Combat Flexibility Feature 9
Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.
Fighter Expertise Feature 11
Your practiced techniques are hard to resist. Your proficiency rank for your fighter class DC increases to expert.
Armor Expertise Feature 7
You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.
Weapon Legend Feature 13
You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple weapons, martial weapons, and unarmed attacks in that weapon group, and to master for all advanced weapons in that weapon group.
Greater Weapon Specialization Feature 15
The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Improved Flexibility Feature 15
Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.
Evasion Feature 7
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Armor Mastery Feature 13
Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.
Versatile Legend Feature 19
You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.