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Monk


Hit Points

At first level and every level thereafter, you increase your maximum hit points by 10 plus your constitution modifier.

Key Ability

At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogue’s rackets).
Key Ability: Dexterity or Strength

Initial Proficiencies


Saves

Trained in Perception
Expert in Reflex Saves
Expert in Will Saves
Expert in Fortitude Saves

Weapons

Trained in unarmed attacks
Trained in simple weapons
Trained in Monk class DC

Armor

Expert in unarmored
Untrained in all armor

Skills

Trained in a number of skills equal to 4 plus your intelligence modifier

Class Features


LevelFeatures
1Ancestry Feat, Class Feat, Flurry of Blows, Powerful Fist
2Class Feat, Skill Feat
3General Feat, Skill Increase, Incredible Movement, Mystic Strikes
4Class Feat, Skill Feat
5Ability Boost, Ancestry Feat, Skill Increase, Expert Strikes, Alertness
6Class Feat, Skill Feat
7General Feat, Skill Increase, Path to Perfection, Weapon Specialization
8Class Feat, Skill Feat
9Ancestry Feat, Skill Increase, Metal Strikes, Monk Expertise
10Ability Boost, Class Feat, Skill Feat
11General Feat, Skill Increase, Second Path to Perfection
12Class Feat, Skill Feat
13Ancestry Feat, Skill Increase, Graceful Mastery, Master Strikes
14Class Feat, Skill Feat
15Ability Boost, General Feat, Skill Increase, Third Path to Perfection, Greater Weapon Specialization
16Class Feat, Skill Feat
17Ancestry Feat, Skill Increase, Adamantine Strikes, Graceful Legend
18Class Feat, Skill Feat
19General Feat, Skill Increase, Perfected Form
20Ability Boost, Class Feat, Skill Feat

Flurry of Blows One ActionFeature 1


Flourish​Monk​

You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.


Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.


Powerful Fist Feature 1


Monk​

You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a -2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.


Incredible Movement Feature 3


Monk​

You move like the wind. You gain a +10-foot status bonus to your Speed whenever you're not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.


Mystic Strikes Feature 3


Monk​

Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as Handwraps of Mighty Blows (+1) to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.


Expert Strikes Feature 5


Monk​

You've practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert.


Alertness Feature 3


Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.


Path to Perfection Feature 7


Monk​

You have progressed along your own path to enlightenment.

Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.


Weapon Specialization Feature 7


Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Alchemist, Bard, Cleric, Druid, Oracle, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.

You gain your instinct's specialization ability. See specific instincts for more information.


Metal Strikes Feature 9


Monk​

You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.


Monk Expertise Feature 9


Monk​

Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.


Second Path to Perfection Feature 11


Monk​

You've learned to find perfection in every success.

Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.


Graceful Mastery Feature 13


Monk​

You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master.


Master Strikes Feature 13


Monk​

You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.


Third Path to Perfection Feature 15


Monk​

You have made great progress in your personal studies of enlightenment.

Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.


Greater Weapon Specialization Feature 15


Barbarian​

The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.

You gain a greater benefit from your instinct's specialization ability. See specific instincts for more information.


Adamantine Strikes Feature 17


Monk​

When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine.


Graceful Legend Feature 17


Monk​

Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.


Perfected Form Feature 19


Monk​

You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect.