Ranger
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 10 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Dexterity or Strength
Initial Proficiencies
Saves
Expert in Perception
Expert in Reflex Saves
Trained in Will Saves
Expert in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Trained in Ranger class DC
Armor
Trained in unarmored, light, and medium armor
Untrained in heavy armor
Skills
Trained in Nature and Survival
Trained in a number of skills equal to 4 plus your intelligence modifier
Class Features
Level | Features |
1 | Ancestry Feat, Class Feat, Hunter's Edge, Hunt Prey |
2 | Class Feat, Skill Feat |
3 | General Feat, Skill Increase, Iron Will |
4 | Class Feat, Skill Feat |
5 | Ability Boost, Ancestry Feat, Skill Increase, Ranger Weapon Expertise, Trackless Step |
6 | Class Feat, Skill Feat |
7 | General Feat, Skill Increase, Evasion, Weapon Specialization, Vigilant Senses |
8 | Class Feat, Skill Feat |
9 | Ancestry Feat, Skill Increase, Ranger Expertise, Nature's Edge |
10 | Ability Boost, Class Feat, Skill Feat |
11 | General Feat, Skill Increase, Medium Armor Expertise, Juggernaut, Wild Stride |
12 | Class Feat, Skill Feat |
13 | Ancestry Feat, Skill Increase, Weapon Mastery |
14 | Class Feat, Skill Feat |
15 | Ability Boost, General Feat, Skill Increase, Greater Weapon Specialization, Improved Evasion, Incredible Senses |
16 | Class Feat, Skill Feat |
17 | Ancestry Feat, Skill Increase, Masterful Hunter |
18 | Class Feat, Skill Feat |
19 | General Feat, Skill Increase, Swift Prey, Second Skin |
20 | Ability Boost, Class Feat, Skill Feat |
Hunter's Edge Feature 1
You have trained for countless hours to become a skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose one of the following hunter's edges:
Hunt Prey Feature 1
When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.
Iron Will Feature 3
Alchemist Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.
Ranger Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.
Ranger Weapon Expertise Feature 5
You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert.
You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.
Trackless Step Feature 5
When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.
Evasion Feature 7
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Weapon Specialization Feature 7
Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.
You gain your instinct's specialization ability. See specific instincts for more information.
Vigilant Senses Feature 7
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.
Ranger Expertise Feature 9
You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.
Nature's Edge Feature 9
You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are Flat-Footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.
Medium Armor Expertise Feature 11
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Juggernaut Feature 7
Barbarian, Champion, Fighter, Inventor, Ranger Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Alchemist Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Magus Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Gunslinger Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Wild Stride Feature 11
You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.
Weapon Mastery Feature 13
You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.
Greater Weapon Specialization Feature 15
The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Improved Evasion Feature 13
Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
Incredible Senses Feature 13
You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.
Masterful Hunter Feature 17
You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.
If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.
Swift Prey Feature 19
You size up your prey with only a glance. You can use Hunt Prey as a free action if it's your first action of your turn.
Second Skin Feature 19
Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.