Rogue
Hit Points
At first level and every level thereafter, you increase your maximum hit points by 8 plus your constitution modifier.
Key Ability
At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogueβs rackets).
Key Ability: Charisma or Dexterity or Intelligence or Strength
Initial Proficiencies
Saves
Expert in Perception
Expert in Reflex Saves
Expert in Will Saves
Trained in Fortitude Saves
Weapons
Trained in unarmed attacks
Trained in simple weapons
Trained in Rapier, Sap, Shortbow, and Shortsword
Trained in Rogue class DC
Armor
Trained in unarmored and light armor
Untrained in medium and heavy armor
Skills
Trained in Stealth
Trained in one or more skills determined by your rogue's racket
Trained in a number of skills equal to 7 plus your intelligence modifier
Class Features
Rogue's Racket Feature 1
As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.
Sneak Attack Feature 1
When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack Feature 1
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.
Deny Advantage Feature 3
Barbarian Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Rogue As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Weapon Tricks Feature 5
You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons as well as the Rapier, Sap, Shortbow, Shortsword, and unarmed attacks. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or unarmed attack, or when using any of the listed weapons, you apply the critical specialization effect for that weapon or unarmed attack.
Evasion Feature 7
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Weapon Specialization Feature 7
Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.
Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.
You gain your instinct's specialization ability. See specific instincts for more information.
Vigilant Senses Feature 7
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.
Great Fortitude Feature 3
Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.
Debilitating Strikes Feature 9
When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.
Rogue Expertise Feature 11
Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.
Light Armor Expertise Feature 13
You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.
Incredible Senses Feature 13
You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.
Improved Evasion Feature 13
Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
Master Tricks Feature 13
You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.
Greater Weapon Specialization Feature 15
The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Double Debilitation Feature 15
Your opportunistic attacks are particularly detrimental. When you use Debilitating Strike, you can apply two debilitations simultaneously; removing one removes both.
Slippery Mind Feature 17
You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.
Master Strike Feature 19
You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action.
Light Armor Mastery Feature 19
Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.