πŸ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Swashbuckler


Hit Points

At first level and every level thereafter, you increase your maximum hit points by 10 plus your constitution modifier.

Key Ability

At first level, you increase one of these ability scores by 2. Some of these options might be tied to subclasses (such as the rogue’s rackets).
Key Ability: Dexterity

Initial Proficiencies


Saves

Expert in Perception
Expert in Reflex Saves
Expert in Will Saves
Trained in Fortitude Saves

Weapons

Trained in unarmed attacks
Trained in simple weapons
Trained in martial weapons
Trained in Swashbuckler class DC

Armor

Trained in unarmored and light armor
Untrained in medium and heavy armor

Skills

Trained in Acrobatics
Trained in one skill determined by your swashbuckler's style
Trained in a number of skills equal to 4 plus your intelligence modifier

Class Features


LevelFeatures
1Ancestry Feat, Class Feat, Panache, Precise Strike, Swashbuckler's Style, Confident Finisher
2Class Feat, Skill Feat
3General Feat, Skill Increase, Stylish Tricks, Great Fortitude, Opportune Riposte, Vivacious Speed
4Class Feat, Skill Feat
5Ability Boost, Ancestry Feat, Skill Increase, Weapon Expertise
6Class Feat, Skill Feat
7General Feat, Skill Increase, Evasion, Weapon Specialization
8Class Feat, Skill Feat
9Ancestry Feat, Skill Increase, Swashbuckler Expertise, Exemplary Finisher
10Ability Boost, Class Feat, Skill Feat
11General Feat, Skill Increase, Continuous Flair, Vigilant Senses
12Class Feat, Skill Feat
13Ancestry Feat, Skill Increase, Light Armor Expertise, Weapon Mastery, Improved Evasion
14Class Feat, Skill Feat
15Ability Boost, General Feat, Skill Increase, Keen Flair, Greater Weapon Specialization
16Class Feat, Skill Feat
17Ancestry Feat, Skill Increase, Resolve
18Class Feat, Skill Feat
19General Feat, Skill Increase, Eternal Confidence, Light Armor Mastery
20Ability Boost, Class Feat, Skill Feat

Panache Feature 1


Swashbuckler​

You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.

Effect: Panache

You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style (see below). At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).

While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.

Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache


Precise Strike Feature 1


Swashbuckler​

You Strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.

As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.


Swashbuckler's Style Feature 1


Swashbuckler​

As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.


Confident Finisher Feature 1


Swashbuckler​

You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the Confident Finisher action.


Finisher Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn.

Some actions with the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.


Stylish Tricks Feature 3


Swashbuckler​

At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style


Great Fortitude Feature 3


Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.


Opportune Riposte Feature 3


Swashbuckler​

You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the Opportune Riposte reaction.


Vivacious Speed Feature 3


Swashbuckler​

When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.


Weapon Expertise Feature 5


Champion, Investigator, Oracle, Magus You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.

Sorcerer Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.

Summoner Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert. (Note: this is called Simple Weapon Expertise in Secrets of Magic)

Witch Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.


Evasion Feature 7


You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.


Weapon Specialization Feature 7


Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Barbarian: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.

You gain your instinct's specialization ability. See specific instincts for more information.


Swashbuckler Expertise Feature 9


Swashbuckler​

You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your proficiency rank for your swashbuckler class DC increases to expert.


Exemplary Finisher Feature 9


Swashbuckler​

You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style.


Continuous Flair Feature 11


Swashbuckler​

While not equal to the heights of your panache in combat, you have a dramatic flair about you in any situation.

Whenever you succeed at a check during exploration that would have granted you panache in combat, you gain a +1 circumstance bonus to further checks for actions that would grant you panache in combat. This benefit ends when the exploration changes to a different scene (as determined by the GM) or shifts to an encounter or downtime.


Vigilant Senses Feature 7


Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.


Light Armor Expertise Feature 13


Bard​Investigator​Oracle​Rogue​Swashbuckler​

You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.


Weapon Mastery Feature 13


Champion​Investigator​Magus​Ranger​Swashbuckler​

You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.


Improved Evasion Feature 13


Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.


Keen Flair Feature 15


Swashbuckler​

You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.


Greater Weapon Specialization Feature 15


Champion​Fighter​Gunslinger​Inventor​Investigator​Magus​Monk​Ranger​Rogue​Swashbuckler​

The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.


Resolve Feature 7


You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.


Eternal Confidence Feature 19


Swashbuckler​

As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master.

When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat.

You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.


Light Armor Mastery Feature 19


Investigator​Rogue​Swashbuckler​

Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.