Lore Feature 1
Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as Abadar, Irori, Nethys, Irori's scholarly nephew Gruhastha, the fey triune goddess of fate Magdh, or the lawful aeon god-figure known as the Monad.
Mystery Benefit
You hold more mystical knowledge within you than most. You have one additional spell in your repertoire of each level you can cast.
Trained Skill Occultism and one Lore skill of your choice
Granted Cantrip Read Aura
Revelation Spells
- Initial Brain Drain;
- Advanced Access Lore;
- Greater Dread Secret
Related Domains knowledge, truth
Curse of Torrential Knowledge
Effect: Lore Curse
You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it.
Minor Curse
You take a -4 penalty to initiative, as trying to process a surge of information about what's happening around you slows your ability to respond to it.
Moderate Curse
The flow of information through your mind grows. The attention you divert to process this huge influx of information means you are always Flat-Footed.
At the start of each of your turns, you automatically make one check to Recall Knowledge as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).
Major Curse (11th)
The massive flow of information clouding your mind overwhelms your ability to communicate with others. You can understand all languages, but you can't speak, use linguistic effects, or otherwise communicate with your allies.
If you Cast a Spell with a verbal component, you must succeed at a DC 5 flat or the spell is lost.
You gain a +4 status bonus on saving throws against linguistic effects.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
OracleThis indicates abilities from the oracle class.