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Dread SecretFocus 6


UncommonDivinationCurseboundEmotionFearMentalOracle
Source Pathfinder Advanced Player's Guide
Cast Two Actions (material, somatic)
Range 60 feet
Target up to 6 creatures
Duration until the start of your next turn
Saving Throw Will

You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to Recall Knowledge or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw.


Critical Success The creature is unaffected.

Success The creature takes 1 damage of the type of weakness you chose (thus triggering the creature's weakness), or loses its resistance until the end of your next turn if you chose a resistance.

Failure As success, and the creature becomes Frightened 1 from the revelation of its dread secret.

Critical Failure As failure, except the creature is Frightened 3.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Cursebound

Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Oracle

This indicates abilities from the oracle class.