Abbot TsujonCreature 18
Source Pathfinder #168: King of the Mountain
Perception +33 (low-light vision)
Languages Celestial, Samsaran, Tien
Skills Acrobatics +36, Athletics +33, Deception +33, Diplomacy +31, Occultism +33, Religion +34
Str +5, Dex +8, Con +5, Int +5, Wis +6, Cha +5
AC 44; Fort +33; Reflex +36; Will +34; +1 status to all saves vs. death effects
HP 350
Speed 40 feet
Sal Blossom +36 (+31, +26) to hit (deadly d10, finesse, magical, unarmed) 4d10+13 Negative
Fist +36 (+32, +28) to hit (agile, finesse, magical, nonlethal, unarmed) 4d6+13 Bludgeoning
Khakkhara +34 (+29, +24) to hit (magical, shove, two hand d10, versatile p) 4d6+13 Bludgeoning
Temple Bell +36 (+31, +26) to hit (range increment 60, sonic) 4d10+8 Sonic
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Absorb Worldly Influence (abjuration, divine)Trigger Abbot Tsujon is within the emanation of a magical area effect as it's being created
Requirements Abbot Tsujon is wielding a khakkhara
Effect Abbot Tsujon uses her khakkhara as a medium to absorb the incoming area effect into its central ring. She attempts to counteract the triggering effect. For 1 round after Absorbing Worldly Influence, a glowing orb floats within the khakkhara's central ring, allowing Tsujon to Release Worldly Passions
Crying Bell Stance (stance)Abbot Tsujon cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes). While in this stance, she gains a +2 status bonus to AC against ranged attacks.
Falling Sal Stance (stance)Abbot Tsujon joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are Quickened 1, and can use the extra action only to cast wholeness of body.
+1 status to all saves vs. death effectsAll This Has Happened Before (divination, occult)Frequency once per day
Trigger Abbot Tsujon is about to roll initiative
Effect Abbot Tsujon experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll.
If this causes Abbot Tsujon to be the first creature to act, they also become Quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again (fortune, emotion, mental)Frequency once per day
Trigger Abbot Tsujon fails or critically fails a Will save against an emotion effect
Effect Even in the face of overwhelming tribulation, Abbot Tsujon finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.
Release Worldly Passions (force, divine, evocation, manipulate)Requirements Abbot Tsujon's khakkhara holds a glowing orb from Absorb Worldly Influence
Effect Abbot Tsujon strikes her prayer staff once upon the ground, releasing the energy she captured in it along with the jingling of its rings. She blasts a wave of force in a 30- foot emanation, dealing 2d6 force damage per level of the ability she counteracted (DC 40 basic reflex save). If the ability she counteracted usually deals energy damage, she can choose to deal this type of damage instead (for instance, if she used Absorb Worldly Influence to counteract a fireball, she could deal either fire or force damage).
Stunning FlurryFrequency once per round
Effect Abbot Tsujon makes two Strikes, each of which must be an unarmed Strike or crying temple bell Strike. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either Strike hits and deals damage, the target must succeed at a DC 39 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure); this save has the incapacitation trait.
Focus Spells (DC 40, +32 to hit)
1st Level: Ki Rush, Ki Strike
2nd Level: Wholeness of Body
3rd Level: Ki Blast
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.