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Abridan AshauCreature 10


UniqueNEMediumHumanHumanoid
Source Pathfinder Adventure: Shadows at Sundown
Perception +18
Languages Common, Requian, Shoanti, Varisian
Skills Deception +22, Diplomacy +18, Medicine +20, Religion +18, Society +17
Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +4

AC 28; Fort +13; Reflex +15; Will +18;
HP 190
Speed 25 feet

Staff One Action +16 (+11, +6) to hit (two hand d8) 1d4+4 Bludgeoning

False Faith

Abridan is an ex-cleric. While he's lost the magical abilities that come from his connection to Pharasma, he can still use the major staff of healing or any of his scrolls by tricking the item. Since he can't cast spells, he can't recharge his staff, and uses its remaining charges only as a last resort.

Marked by Urgathoa Free Action (divine, evil, necromancy)

Trigger Abridan dies before he's had a chance to atone for his blasphemies or has become an actual cleric of Urgathoa


Effect Urgathoa watched Abridan's fall from grace, and if he dies before he finishes his conversion, her disappointment causes his body to decay as if he had been dead for a week. This process also causes all living creatures within 30 feet to take 11d6 negative damage (DC 33 basic fortitude). If steps are not thereafter taken to prevent his soul from returning (such as by casting Gentle Repose on the partially decayed corpse), Abridan rises as a Dybbuk on the site of his death a minute after the next sundown and seeks revenge on the PCs for killing him.

Trick Item One Action (manipulate)

Abridan attempts to trick his staff or a scroll by attempting a Religion check against the item's Trick DC.


Success For the rest of his turn, Abridan can spend actions to activate the staff or scroll as if he could normally use it.

Failure Abridan can't use the item or try to trick it again this turn, but can try again on subsequent turns.

Critical Failure Abridan can't use the item, and can't try to trick it again until his next daily preparation at sunrise.


The trick DCs for Abridan's items are as follows:


Divine Rituals

4th Level: Rest Eternal
5th Level: Call Spirit



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.