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Rest EternalRitual 4


UncommonNecromancy
Source Pathfinder Advanced Player's Guide
Cast 1 day
Cost rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp;
Secondary Casters 2
Primary Check Religion (expert)
Secondary Checks Occultism, Religion
Range 20 feet
Target 1 dead creature

You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning. A spirit that doesn't wish to be so constrained can attempt a Will save to resist this ritual; on a critical success, it fools you into believing the ritual succeeded. This ritual has no effect on a target who is undead or whose soul is otherwise not in the afterlife.


Critical Success You sequester the subject's spirit to the afterlife. Attempts to communicate with the dead creature, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is at least 2 higher than that of rest eternal or originates from an artifact or a deity. Successfully returning the creature to life ends the restrictions placed by rest eternal.

Success As critical success, but effects to interact with the spirit fail unless the effect's counteract level is higher than that of rest eternal or originates from an artifact or a deity.

Failure The ritual has no effect.

Critical Failure The ritual fails, and the spirits you appealed to are angered by your meddling. All casters become Doomed 1 for 1 week.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.