Accursed Forge-SpurnedCreature 15
Source Pathfinder #148: Fires of the Haunted City
Perception +26 (darkvision)
Languages Common, Dwarven, Undercommon
Skills Athletics +29, Crafting +30, Lore +26
Str +8, Dex +4, Con +6, Int +3, Wis +5, Cha +2
AC 37; Fort +28; Reflex +24; Will +25;
HP 285 (eternal damnation, negative healing)
Speed 20 feet
Immunities death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses Cold 10
Soul Chain +31 (+26, +21) to hit (disarm, finesse, reach, trip) 1d6 Fire + 3d8+14 Slashing
Warhammer +31 (+26, +21) to hit (shove) 2d8+14 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Eternal Damnation (divine, necromancy)As long as its soul chain remains intact, the accursed forge-spurned can't be truly destroyed and rises again fully healed at the next sundown, even if its physical body was destroyed.
Searing Heat (fire)A creature that touches the accursed forge-spurned (including Grappling it or hitting it with an unarmed attack) takes 4d6 fire damage (DC 33 basic reflex save).
Forge Breath (divine, evocation, fire)The accursed forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the accursed forge-spurned and persists for 1d4 rounds.
Creatures that move into or start their turn in the area take 12d6 fire damage (DC 36 basic reflex save).
A creature that fails its save is also Blinded for 1 minute. Creatures within the cloud are Concealed, though not from the accursed forge-spurned.
The accursed forge-spurned can't use Forge Breath again until it has used Inflate Bellows.
Inflate BellowsRequirements The accursed forge-spurned has used Forge Breath.
Effect The accursed forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again.
Soul Chain (divine, fire, necromancy)If a creature is slain by an attack from the soul chain and the accursed forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as Bind Soul) with a day of work at a forge and a DC 20 crafting check.
An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20).
Soul Siphon (divine, necromancy)When the accursed forge-spurned critically hits a target with its soul chain, the chain leeches away a portion of the target's soul. The target must attempt a DC 36 fortitude save.
Critical Success The target is unaffected.
Success The target is Drained 1.
Failure The target is Drained 2.
Critical Failure The target is drained 2 and Stunned 2 from the pain.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.