AdrivalloCreature 10
Source Pathfinder #152: Legacy of the Lost God
Perception +16 (low-light vision)
Languages Common, Sylvan
Skills Athletics +16, Lore +16, Deception +21, Diplomacy +21, Intimidation +19, Nature +16, Performance +21, Stealth +19, Thievery +16
Str +3, Dex +5, Con +1, Int +1, Wis +2, Cha +7
AC 28; Fort +18; Reflex +17; Will +14;
HP 210
Speed 35 feet
Weaknesses Coldiron 10
Dagger +23 (+19, +15) to hit (agile, finesse, versatile s) 1d4+11 Piercing
Dagger +23 (+19, +15) to hit (agile, thrown 10, versatile s) 1d4+11 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Sylvan Wine (enchantment, mental, primal)Adrivallo's wineskin magically enchants any alcohol inside.
With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.
Effect: Sylvan Wine
Nimble DodgeTrigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see
Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.
Fleet PerformerWhen Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.
Play the Pipes (auditory, primal)Requirements Adrivallo is holding a musical instrument
Effect The satyr plays a melody on his instrument to cast Charm, Fear, Sleep, or Suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets.
A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute.
Satyrs are immune to this music.
Primal Innate Spells (DC 29, +21 to hit)
Cantrips (5th Level): Dancing Lights, Dirge of Doom, Ghost Sound, Inspire Competence, Inspire Courage, Triple Time
1st Level: Charm, Fear, Sleep
4th Level: Suggestion
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.