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AgradaemonCreature 19


RareNEGargantuanDaemonFiendFire
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +31
Languages Common, Daemonic, Ignan, Telepathy 100 Feet
Skills Acrobatics +37, Deception +37, Diplomacy +37, Intimidation +39
Str +6, Dex +10, Con +5, Int +6, Wis +5, Cha +10

AC 45; Fort +31; Reflex +36; Will +31; +1 status to all saves vs. magic
HP 400
Speed 40 feet (climb 40 feet)
Immunities death effects, fire
Weaknesses Cold 20, Good 20

Claw One Action +35 (+31, +27) to hit (agile, evil, finesse, magical, reach 15) 2d12+14 Slashing + 2d6 Fire + 2d6 Evil
Lava Bomb One Action +35 (+30, +25) to hit (range increment 100, splash) 4d8 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Smoke Vision

Smoke doesn't impair an agradaemon's vision; it ignores the concealed condition from smoke.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicChoking Smog (air, aura, fire)

100 feet Aura


The agradaemon is surrounded by ashy smoke. Creatures within the aura are concealed, and creatures outside of it are concealed to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate.

Daemonic Pledge Three Actions (divine, healing, necromancy)

Frequency once per day


Effect The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision.

The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the concentrate trait. The status can also be removed with an Atone ritual.

Proven Devotion One Action (concentrate, evil, fire)

The agradaemon regains 15 Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss).

A pledged creature that dies in this way explodes and deals 9d10 fire damage in a 20-foot emanation (DC 41 basic reflex save).

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.


Divine Innate Spells (DC 41, +33 to hit)

1st Level: Detect Alignment (At Will) (Good Only)
4th Level: Dimension Door (At Will)
5th Level: Dimension Door
8th Level: Volcanic Eruption
10th Level: Massacre



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.