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MassacreSpell 9


NecromancyDeathNegative
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Primal
Cast Two Actions (somatic, verbal)
Area 60-foot line
Saving Throw Fortitude

You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you.


Critical Success The creature is unaffected.

Success The creature takes 9d6 negative damage.

Failure The creature takes 100 negative damage.

Critical Failure The creature dies.


Heightened (10th) The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.