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Anitoli NostraemaCreature 6


UniqueNESmallUndead
Source Pathfinder Adventure: Malevolence
Perception +15 (darkvision)
Languages Aklo, Common
Skills Deception +14, Occultism +13, Stealth +15
Str +0, Dex +5, Con +2, Int +3, Wis +5, Cha +4

AC 23; Fort +12; Reflex +17; Will +15;
HP 95
Speed 20 feet
Immunities paralyzed, unconscious, poison, death effects, disease

Jaws One Action +17 (+13, +9) to hit (agile, finesse) 3d8 Piercing
Bony Hand One Action +17 (+13, +9) to hit (agile) 2d12 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Whispered Despair Reaction (emotion)

Trigger A creature with an active emotion effect enters an attic whisperer's aura of sobs


Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.

Aura of Sobs (mental, auditory, aura, emotion, enchantment, occult)

Aura10 feet.

Anitoli Nostreaema enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 21 will save or the unnerving, bitter sobs render them distraught and they become Stupefied 1 for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour.

Anitoli Nostreaema can activate or deactivate the aura with a single free action, which has the concentrate trait.

Steal Breath (curse, incapacitation, necromancy, occult)

Anitoli Nostreaema siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a DC 24 fortitude save.


Critical Success The target is unaffected.

Success The target is Enfeebled 1 for 1 round.

Failure The target is Enfeebled 1 for 24 hours and Fatigued.

Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls Unconscious.

Steal Voice (curse, necromancy, occult, auditory)

When Anatoli Nostraema hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a DC 24 will save.


Critical Success The target is unaffected.

Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a DC 5 flat check or the action is lost.

Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a -2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.

Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.