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Basiri, Wellspring KeeperCreature 19


UniqueNELargeAquaticSkeletonUndead
Source Pathfinder #186: Ghost King's Rage
Perception +33 (darkvision, true seeing)
Languages Aquan, Common, Draconic, Necril, Sphinx, Telepathy 100 Feet, Tongues
Skills Acrobatics +31, Athletics +37, Lore +35, Deception +32, Diplomacy +32, Intimidation +32, Occultism +33, Religion +33
Str +10, Dex +4, Con +4, Int +6, Wis +6, Cha +6

AC 40; Fort +31; Reflex +31; Will +37;
HP 400
Speed 35 feet (swim 40 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Claw One Action +36 (+32, +28) to hit (agile) 4d8+18 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bardic Lore

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Aquatic Assault One Action

Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.

Harness Wellspring One Action

Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: Spirit Blast or Spirit Song.

Wellspring Guardian

Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 will save or be affected by Spirit Blast (9th).


Occult Innate Spells (DC 41, +33 to hit)

Cantrips (10th Level): Detect Magic, Read Aura
1st Level: Ventriloquism (At Will)
2nd Level: Dispel Magic
3rd Level: Clairaudience (At Will), Locate
4th Level: Clairvoyance (At Will), Read Omens (At Will), Remove Curse (At Will)
5th Level: Tongues (Constant)
6th Level: True Seeing (Constant)

Rituals

6th Level: Commune
7th Level: Legend Lore

Harness Wellspring (DC 41, +33 to hit)

6th Level: Spirit Blast
8th Level: Spirit Song



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.