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Blood PainterCreature 9


NELargeAberration
Source Pathfinder Bestiary 3
Perception +19 (bloodsense (imprecise) 60 feet, darkvision)
Languages Aklo, Common
Skills Lore +21, Athletics +20, Crafting +17, Medicine +19, Stealth +17
Str +5, Dex +4, Con +3, Int +6, Wis +4, Cha +3

AC 27; Fort +16; Reflex +19; Will +17;
HP 155
Speed 30 feet (climb 15 feet)

Claw One Action +20 (+16, +12) to hit (agile, reach 10) 3d8+8 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bloodsense (Imprecise) 60 feet

A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking Persistent Bleed Damage.

Easily Fascinated

When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.

Dab One Action (enchantment, manipulate, mental, occult)

Requirements The blood painter is within reach of an enemy taking Persistent Bleed Damage.


Effect The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 28 will save or become Fascinated with the blood painter.

Paint One Action (concentrate, illusion, manipulate, occult)

Requirements The blood painter has fresh blood applied to a claw using Dab.


Effect The blood painter expends the blood on one claw to paint an illusion with the effects of one of the following spells: Illusory Creature, Illusory Disguise, Illusory Object, or Mirror Image.

The Paint action gains the traits of the spell it's reproducing, and the blood painter can Sustain a Spell on these effects. They use a spell attack modifier of +20 and DC 28 for these effects, which are heightened to 5th level.

If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of Cloak of Colors or Vibrant Pattern.

Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint and that creature takes a -2 status penalty to Perception checks and saves against it.


Simultaneously enamored with the natural world yet too alien to survive in it, blood painters are eight-limbed artists who stalk, kill, and dismember in search of pigment and sustenance alike. Blood painter physiology can't digest typical food, so the creatures feed by harvesting blood and using it to paint and animate something edible.

When not on the hunt, blood painters seek out beautiful vistas, which they placidly admire via the eyes in the hands of their uppermost limbs and then reproduce on canvas. Exceptional art endlessly fascinates these creatures, and skilled dancers and painters alike occasionally escape the aberrations by creating a new work to trade for their lives. Blood painters jealously guard these works, and much of their treasure consists of art. Blood painters tend to mastermind the periodic theft of masterpieces.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.