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Vibrant PatternSpell 6


IllusionIncapacitationVisual
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (material, somatic)
Area 10-foot burst
Range 120 feet
Duration sustained up to 1 minute
Saving Throw Will

You create a pattern of lights that pulses with intensity. Creatures are Dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently Blinded by the pattern doesn't need to attempt new saving throws.


Success The creature is unaffected.

Failure The creature is Blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the Blinded condition at the end of each of its turns, to a maximum duration of 1 minute.

Critical Failure The creature is Blinded for 1 minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.