Blue Viper (Level 20)Creature 20
Source Pathfinder #168: King of the Mountain
Perception +33 (low-light vision)
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +35, Athletics +29, Deception +28, Diplomacy +26, Stealth +35, Thievery +33
Str +3, Dex +7, Con +4, Int +5, Wis +3, Cha +2
AC 44; Fort +30; Reflex +36; Will +33; +3 status to all saves vs. transmutation
HP 366
Speed 25 feet
Immunities poison
Shortsword +38 (+34, +30) to hit (agile, finesse, magical, versatile s) 4d6+11 Piercing
Major Acid Flask +38 (+33, +28) to hit (acid, alchemical, bomb, consumable, range increment 20, splash) 1 Acid
Major Tanglefoot Bag +38 (+33, +28) to hit (alchemical, bomb, consumable, fire, range increment 20, splash) 0 Bludgeoning
Major Bottled Lightning +38 (+33, +28) to hit (alchemical, bomb, consumable, electricity, range increment 20, splash) 4d6 Electricity
Major Frost Vial +38 (+33, +28) to hit (alchemical, bomb, cold, consumable, range increment 20, splash) 4d6 Cold
Major Thunderstone +38 (+33, +28) to hit (alchemical, bomb, consumable, range increment 20, sonic, splash) 4d4 Sonic
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Infused ItemsBlue Viper carries the following infused items:
These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
+3 status to all saves vs. transmutationPoisoned CoatTrigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.
Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.
Pinpoint PoisonerWhen Blue Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.
Plum Rain Deluge (transmutation)Frequency once per round
Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).
Poison SprayRequirements Blue Viper is holding a contact or injury poison.
Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.
Potent PoisonerBlue Viper's infused poisons have a DC of 47.
Quick ApplicationBlue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.
Quick BomberBlue Viper Interacts to draw a bomb, then Strikes with it.
Toxic EscapeBlue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
RatfolkA creature with this trait is a member of the ratfolk ancestry.