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Bone CroupierCreature 5


NEMediumUndead
Source Pathfinder #151: The Show Must Go On
Perception +11 (darkvision)
Languages Common
Skills Acrobatics +14, Deception +14, Diplomacy +14, Lore +12, Stealth +14, Thievery +14
Str +2, Dex +5, Con +2, Int +1, Wis +2, Cha +5

AC 22; Fort +9; Reflex +14; Will +14;
HP 50 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Piercing 5, Slashing 5

Claw One Action +14 (+10, +6) to hit (agile, finesse) 2d8+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Change of Luck Free Action (divination, misfortune, occult)

Frequency once per day

Trigger A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet


Effect The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure.

Roll the Bones Two Actions (death, occult)

The bone croupier targets an adjacent creature that is Dying. That creature can either increase its dying value by 1 or roll a 1d4. On a 4, the creature is no longer dying and is Unconscious at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours.


Occult Innate Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Prestidigitation
1st Level: Illusory Disguise
3rd Level: Mind Reading
4th Level: Discern Lies


For many, gambling is just fun and games, but for some, it can become a bad habit or even a life-consuming addiction. Bone croupiers take the meaning of "life-consuming" to its literal extreme. Undead gamblers whose lust for cards and dice couldn't be sated in life, they haunt the shadowy corners of gambling halls and continue their search for that next hit of adrenaline.

In undeath, gaming takes on a different flavor; with nothing left to lose, bone croupiers turn their attentions toward others, cajoling and palavering normally casual gamers into committing themselves to ever higher stakes. Before they know it, these unsuspecting victims have called in decades-old favors and put liens on their homes in the hope of winning back just a fraction of the pot. But by then the bone croupier has already claimed its prize-for to this undead chiseler, any earnings are incidental, and the real prize is encouraging others to lose their own.

Bone croupiers often enshroud themselves in thick layers of cigar smoke or voluminous robes to mask their undead nature, but they almost always wear wicked grins at the table. This smile is no ruse or part of its poker face, however-the truth is that bone croupiers truly delight in games, regardless of whether they are winning or losing, and despite their incredible skills of deception and trickery, most simply can't disguise their unbridled mirth.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.