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BristlebaneCreature 2

Source Pathfinder #178: Punks in a Powder Keg
Perception +8
Languages Common, Gnoll
Skills Athletics +9, Intimidation +9, Lore +5, Society +5, Stealth +5, Survival +8, Thievery +7
Str +5, Dex +1, Con +3, Int +1, Wis +2, Cha +3

AC 16; Fort +7; Reflex +5; Will +6;
HP 40
Speed 25 feet

Fist One Action +9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+5 Bludgeoning
Jaws One Action +9 (+4, -1) to hit (finesse) 1d6+5 Piercing
Whip One Action +10 (+5, +0) to hit (disarm, finesse, magical, nonlethal, reach, trip) 1d4+5 Slashing
Bola One Action +7 (+2, -3) to hit (nonlethal, range 20, ranged trip, thrown) 1d6+5 Bludgeoning

Weeping Wounds

The fluid in Bristlebane's pustules is harmful to other creatures. Whenever a creature hits Bristlebane with a melee attack, the attacker must succeed at a DC 14 reflex save or take 1 acid Damage (2 acid damage on a critical failure).

Express Meal Two Actions

Bristlebane makes a whip Strike against one creature within reach, on a success she pulls the target into an adjacent square. This is forced movement. She then Strikes the pulled target with her jaws. Both attacks count against her multiple attack penalty but don't apply until after both attacks.

Pack Attack

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

Whip Whirlwind Three Actions

Bristlebane uses her whip to Disarm, Strike, or Trip each creature within her reach. She can select a different action for each target. She takes a -2 circumstance penalty on the check for each action, and each action counts against her multiple attack penalty, but her multiple attack penalty doesn't increase until after all the actions.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Gnolls are humanoids that resemble hyenas.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.