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Bugbear MarauderCreature 2

Source Pathfinder Adventure: Troubles in Otari
Perception +7 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +9; Reflex +8; Will +5;
HP 34
Speed 25 feet

Longsword One Action +10 (+5, +0) to hit (versatile p) 1d8+4 Slashing
Fist One Action +10 (+6, +2) to hit (agile, nonlethal) 1d4+4 Bludgeoning
Javelin One Action +8 (+3, -2) to hit (thrown 30) 1d6+4 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bushwhack One Action

The bugbear marauder Strides up to 10 feet and attempts to Grapple a creature that can't see them and doesn't know where they are. If the bugbear succeeds, they also deal fist damage to that creature.


The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have Grabbed.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.