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Bugbear ThugCreature 2


NEMediumGoblinHumanoid
Source Pathfinder Bestiary
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin
Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +9; Reflex +8; Will +5;
HP 34
Speed 25 feet

Bastard Sword One Action +10 (+5, +0) to hit (two hand d12) 1d8+4 Piercing
Fist One Action +10 (+6, +2) to hit (agile, nonlethal) 1d4+4 Bludgeoning
Javelin One Action +8 (+3, -2) to hit (thrown 30) 1d6+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Bushwhack One Action

The bugbear thug Strides up to 10 feet and attempts to Grapple a creature they're Undetected by. If they succeed, they also deal fist damage to that creature.

Mauler

The bugbear thug gains a +3 circumstance bonus to damage rolls against creatures they have Grabbed.


The more common bugbear thug specializes in the art of lurking in the shadows.


These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Goblin

A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.