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Bugul NozCreature 12


RareCNMediumFey
Source Pathfinder #153: Life's Long Shadows
Perception +23 (darkvision)
Languages Common, Sylvan
Skills Acrobatics +21, Athletics +19, Lore +22, Nature +25, Survival +25
Str +3, Dex +5, Con +4, Int +4, Wis +5, Cha +7

AC 31; Fort +22; Reflex +25; Will +23;
HP 200
Speed 25 feet
Immunities emotion
Weaknesses Coldiron 18

Claw One Action +23 (+18, +13) to hit (magical) 3d8+6 Piercing
Rock One Action +25 (+20, +15) to hit (range increment 30) 2d8+6 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Frightful Presence (aura, emotion, fear, mental)

60 feet Aura DC 29 will

Animals take a -2 circumstance penalty to the Will save.


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Horrid Visage (visual)

Creatures that see the bugul noz must succeed at a DC 31 fortitude saving throw. On a failure, creatures are Doomed 1 (or Doomed 2 on a critical failure).

Mirror Vulnerability

Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 will save or become Confused and Immobilized for 1d4-1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.

Flail One Action

The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a -2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks.

Forest Jaunt

The bugul noz ignores difficult terrain in forests.

Haunting Wail Two Actions (illusion, vocal)

The bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt a DC 31 fortitude save.

The bugul noz can't use this ability again for 1d4 rounds.


Critical Success The target is unaffected.

Success The target takes 2d10 sonic damage.

Failure The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.

Critical Failure As failure, and the target becomes Fleeing for 1 round.


Primal Innate Spells (DC 33, +25 to hit)

Cantrips (6th Level): Dancing Lights
1st Level: Pass Without Trace
3rd Level: Blindness, Wanderer's Guide


This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz's appearance is not merely unsightly-to view the being's form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature.

As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fey

Creatures of the First World are called the fey.