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BlindnessSpell 3


NecromancyIncapacitation
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Saving Throw Fortitude

You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.


Critical Success The target is unaffected.

Success The target is Blinded until its next turn begins.

Failure The target is Blinded for 1 minute.

Critical Failure The target is Blinded permanently.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.