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Cactus LeshyCreature 2


NSmallLeshyPlant
Source Pathfinder Bestiary 3
Perception +9 (low-light vision)
Languages Common, Druidic, Sylvan, Speak With Plants (succulents Only)
Skills Nature +7, Stealth +6, Survival +7
Str +3, Dex +2, Con +4, Int -1, Wis +3, Cha +0

AC 18; Fort +10; Reflex +6; Will +7;
HP 30
Speed 25 feet

Spine One Action +11 (+6, +1) to hit 1d8+3 Piercing
Spine One Action +11 (+6, +1) to hit (range increment 30) 1d8+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Little Oasis

If a cactus leshy is willing, a creature can harvest enough water from the leshy's inner cavity to fill a single waterskin without harming them. Doing so again before the leshy can replenish the water causes the leshy to immediately suffer from dehydration.

Spiny Body

A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes 1d8+3 piercing damage.

Verdant Burst

When a cactus leshy dies, a burst of primal energy explodes from its body, restoring 2d8 Hit Points to each plant creature in a 30-foot emanation. This area sprouts cacti, becoming difficult terrain. If the terrain is not a viable environment for the cacti, they wither after 24 hours.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The cactus leshy transforms into a Small cactus. This ability otherwise uses the effects of Tree Shape.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Prickly Burst Two Actions

Frequency once per day


Effect The cactus leshy shoots their spines in every direction. All creatures in a 10-foot emanation take 3d6 piercing damage (DC 18 basic reflex save).


Primal Innate Spells (DC 18, +10 to hit)

4th Level: Speak with Plants


These little plants are known for their nettlesome attitude. Their personalities mirror the spines that sprout from all over their bodies, making them cantankerous and slightly prickly, though they are unswervingly loyal to those who earn their trust. At home in dry and arid landscapes, cactus leshys store water inside their bodies in order to survive these harsh conditions.

Cactus leshys come in all different shapes and colors: tall and thin, with beautiful, vibrantly colored blooms on their heads; squat and rotund, with rows and rows of orderly spines; or seemingly haphazard, with flat segments stacked end to end as if they were balancing on one another.


Often found assisting practitioners of nature magic, leshys are sentient flora that protect the natural world and sacred spaces within forests, fields, and other environments. Leshys are nature spirits inhabiting bodies constructed of plant matter fused together by a primal ritual.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.