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Child of UrgathoaCreature 8


RareNELargeUndead
Source Pathfinder Book of the Dead
Perception +18 (darkvision)
Languages Common, Necril
Skills Acrobatics +13, Deception +15, Intimidation +15, Religion +18, Stealth +13
Str +6, Dex +3, Con +4, Int +2, Wis +6, Cha +5

AC 27; Fort +14; Reflex +15; Will +18;
HP 165 (negative healing)
Speed 0 feet (fly 40 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Positive 10

Scything Blade One Action +20 (+15, +10) to hit (deadly d10, evil, magical, reach 10, trip) 1d6 Negative + 2d10+6 Slashing
Pallid Touch One Action +20 (+16, +12) to hit (agile, disease, evil, magical, reach 10) 2d10+6 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Share Blessings (divine, disease, evil, necromancy)

When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.

Pallid Plague (disease, divine, necromancy, virulent)

Saving Throw DC 26 fortitude


Stage 1 carrier (3 days)

Stage 2 3d8 negative damage and Doomed 1 (1 day)

Stage 3 3d8 negative damage, doomed 1, and Drained 1 (1 day)

Stage 4 4d8 negative damage, Doomed 2, and drained 1 (1 day)

Stage 5 4d8 negative damage, Doomed 3, and Drained 2 (1 day)

Stage 6 dead. A creature that dies while infected with pallid plague rises as a Zombie Lord.

Reap Two Actions

The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.

Wake the Dead Two Actions (divine, necromancy)

Frequency once per minute

Requirements The child of Urgathoa is adjacent to a creature that died within the last minute


Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 will save or arise as a Zombie Lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.


Divine Innate Spells (DC 26, +18 to hit)

1st Level: Harm
2nd Level: Sudden Blight
3rd Level: Bind Undead


Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These "blessed" undead can't be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa's faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities.

Children of Urgathoa are arrogant, notoriously cruel, and utterly devoted to their goddess and her teachings. They show no favor to members of their faith, inflicting pain and sowing infection throughout Urgathoa's clergy as often as unaffiliated victims. Children of Urgathoa are at their most sadistic while punishing heretics, particularly those who prove too afraid to accept the goddess's gifts of death and undeath.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.