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HarmSpell 1


NecromancyNegative
Source Pathfinder Core Rulebook
Traditions Divine
Cast One Action to Three Actions
Area varies
Range varies
Target 1 living creature or 1 willing undead creature
Saving Throw basic Fortitude

You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

One Action (somatic) The spell has a range of touch.

Two Actions (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.

Three Actions (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.