Clearwater CleanerCreature 0
Source Pathfinder #178: Punks in a Powder Keg
Perception +6 (low-light vision)
Languages Common, Druidic, Sylvan, Speak With Plants (plants With Vines Only)
Skills Athletics +4, Diplomacy +5, Nature +4, Performance +5, Society +1, Survival +4
Str +2, Dex +1, Con +1, Int -1, Wis +2, Cha +3
AC 15; Fort +3; Reflex +5; Will +8;
HP 13
Speed 20 feet (climb 20 feet)
Spear +6 (+1, -4) to hit 1d6+2 Piercing
Spear +5 (+0, -5) to hit (thrown 20) 1d6+2 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Verdant BurstWhen a vine leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal, transmutation)The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of Tree Shape.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Extend VinesThe vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.
Heft Crate (manipulate)Requirements The Clearwater Cleaner is adjacent to a crate
Effect The Clearwater Cleaner picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic reflex), and the area becomes difficult terrain until cleared.
Primal Innate Spells (DC 15, +5 to hit)
4th Level: Speak with Plants
Often found assisting practitioners of nature magic, leshys are sentient flora that protect the natural world and sacred spaces within forests, fields, and other environments. Leshys are nature spirits inhabiting bodies constructed of plant matter fused together by a primal ritual.
Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with traveling companions. They also feel a pull toward protection, much like other leshys. Vine leshys, though, tend to protect a ward for only a brief period of danger before the leshy's wanderlust drives them onward into the unknown.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
LeshyA creature with this trait is a member of the leshy ancestry.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.